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Dungeons & Dragons

Initiative tracker

Add each combatant and their initiative; the tool keeps turn order and counts rounds. Track HP, armor class, and conditions per combatant, and tell players from monsters at a glance. Saved in your browser.

Add combatant

Combatant type

Combat

Round 1

    How it works

    The initiative tracker keeps combat moving: add each combatant with their initiative roll and it sorts the turn order for you and counts the rounds. A clear marker shows whose turn it is, so nobody gets skipped and you are not re-reading a scribbled list.

    Each combatant can also carry hit points and conditions: give them a max HP to get a live HP bar with quick damage and heal entry, and pin conditions like prone or grappled so nobody forgets them between turns. Everything is saved in your browser, so a reload mid-fight will not lose the order.

    Example. Add the party plus three goblins, enter each initiative, and the tracker lines them up highest to lowest. Tap next to move through turns; when it wraps back to the top, the round counter ticks up.

    FAQ

    Does it save the encounter if I reload?

    Yes. The current order and round are stored in your browser, so an accidental refresh keeps your combat intact.

    Can I add monsters and players together?

    Yes. Add any combatant with a name and an initiative value; players and monsters share the same sorted order.

    How are ties handled?

    Combatants on the same initiative keep the order you entered them in. Re-add or nudge a value if you want a specific tiebreak.

    Does it track hit points and conditions?

    Yes. Set a max HP when adding a combatant (or later) and you get a live HP bar with a quick damage-or-heal field. Conditions are added from a picker of the standard 5e conditions, so "prone" or "grappled" stays visible on the combatant until you clear it.