Dungeons & Dragons
Travel pace calculator
Turn a distance and a marching pace into days of travel. Pick fast, normal, or slow, and set how many hours the party walks each day.
0 hours
of travel
| Pace | Per hour | Per 8h day | Effect |
|---|---|---|---|
| Fast | 4 miles | 30 miles | -5 to passive Perception |
| Normal | 3 miles | 24 miles | No penalty |
| Slow | 2 miles | 18 miles | Can move stealthily |
How it works
The travel pace calculator answers the question every overland journey raises: how long does this take? Pick a pace - fast, normal, or slow - enter the distance, and it works out the travel time in days and hours. A normal pace covers 24 miles in a typical 8-hour day, a fast pace 30, and a slow pace 18, and you can change the hours travelled each day for a forced march or a leisurely one.
It is built for planning a journey at the table without doing the arithmetic by hand. Switch the distance between miles and kilometres, adjust the hours per day, and the days update instantly, so you can tell the party whether the mountain pass is a two-day hike or a week-long trek. Everything runs in your browser with nothing saved on a server.
Example. A 90-mile road at a normal pace is 30 hours of travel: at 8 hours a day that is 3 days with 6 hours left over on the fourth. Push to a fast pace and the same road drops to about 22.5 hours, or under 3 travelling days.
FAQ
How far can you travel in a day in D&D?
In a normal 8-hour travel day you cover 24 miles at a normal pace, 30 miles at a fast pace, or 18 miles at a slow pace. The calculator multiplies the pace by your chosen hours per day, so changing either updates the daily distance.
What is the difference between fast, normal, and slow pace?
Fast pace moves 4 miles per hour but gives a -5 penalty to passive Perception, so the party is easier to surprise. Normal pace is 3 miles per hour with no penalty. Slow pace is 2 miles per hour and lets the group move stealthily.
How many hours a day can you travel?
A standard travel day is 8 hours of walking. Travelling longer is a forced march: for each hour beyond 8 the rules call for a Constitution saving throw against exhaustion. Set the hours per day to model a forced march or a shorter day.
Does it work in kilometres?
Yes. Switch the distance unit to kilometres and the calculator converts your distance and shows the pace speeds in kilometres per hour, so the days of travel come out the same whichever unit your table prefers.